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Apocalypse
Apocalypse's Statistics
HP 300
Speed 2
Endurance 15


Apocalypse's Ability
Name Survival of the Fittest
Description When blocking, opposing characters have a 0 DEF stat.


Apocalypse Special Rules

-Apocalypse may only be used in tag battles.
-You may not use a second character on the team when playing as Apocalypse.
-Apocalypse cannot block or dodge.
-Apocalypse may counter at any point of the opponent's combo.
-Apocalypse cannot make basic attacks.
-Apocalypse cannot throw.
-The opponent may not use throws against Apocalypse.
-Apocalypse may use any number cards for Super Meter building.
-Apocalypse may combo as many attacks as he wishes in a single combat phase if he has the necessary cards. Move type and attribute rules still apply.
-Apocalypse may place Jokers into the super meter. They count as 10 points.
-Apocalypse may not be used in tournament battles.


Key For Special/Super Moves
[VC] = Variable Counter
[TS] = Tag Team Super
*Anything in () brackets represent something that can be added to a move.
Brackets after the cost means you can add cards UP to the amount in brackets.
Brackets after the damage represent how much damage extra per additional discarded cards deals.

Apocalypse's Special Moves
Name Homing Cannon Spread Cannon Mace Fist Energy Wave Summon Satellite Satellite Beam
Cost XX[X=two number cards of the same value with a number value of 6 or less.] XX(+XX)[X=two number cards of the same value with a number value of 7 or more. Jack Queen(+2 Queens) Place one King face up on the table and end your combat phase. You may have a max of two Kings on the table at any time. Each Satellite is considered to have 10 HP. The opponent may choose to make a single attack against a Satellite instead of Apocalypse during their combat phase. If a Satellite is attacked, Apocalypse may not make a counter attack. If a Satellite is dealt 10 or more damage, discard the King representing that Satellite. XX[X=two number cards of the same value]
Type A(RHT) B(RT) D(U) B(R) N/A C(RHT)
Damage 8 6(+4) 10 8(+6) N/A Deals damage equal to the value of the number cards used (ex. two 10s would deal 10 damage). This damage is doubled if there are two Satellites in play.
Priority 3 3 4 3 N/A 3, if this move is countered, the damage of the counter attack is dealt to the satellite instead of Apocalypse.


Apocalypse's Super Moves
Name Apocalypse Eye Beam Apocalypse Drill
Cost 2 Aces 4 Aces
Type E(R) D
Damage 28 50
Priority 4 5


Apocalypse's Playtip
Apocalypse is an extremely powerful opponent with the ability to some really nasty combos. His moves have good priority and he can do huge damage with the right cards. Apocalypse's super moves do excellent damage for their cost, and also have the priority to be easy to hit. Apocalypse's Satellites provide a diversion for the opponent while allowing him to do additional damage with his combos. Manage your cards and take advantage of Apocalypse's high endurance so you can attack the opponent ruthlessly while building up a huge and dangerous combo to destroy your opponents.




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