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Akuma
Akuma's Statistics
HP 90
Strength 6
Speed 2
Agility 4
Endurance 9
Combo 4
Basic Attack Priority 2
Defense Bonus 2


Akuma's Ability
Name Evil Intent
Description Discard an Ace to gain +2 to all stats until the end of your turn. This ability may only be used once per turn.


Key For Special/Super Moves
[VC] = Variable Counter
[TS] = Tag Team Super
*Anything in () brackets represent something that can be added to a move.
Brackets after the cost means you can add cards UP to the amount in brackets.
Brackets after the damage represent how much damage extra per additional discarded cards deals.

Akuma's Special Moves
Name Gou-Hadoken Zankuu-Hadoken Gou-Shoryuken Hurricane Kick[VC] Ashura Warp
Cost Jack 2 Jacks 2 Queens(+ Queen) King(+3 Kings) King
Type B(R) E(R) B C Avoid one special move attack. This move ends the combat phase.
Damage 10 10 10(+5) 6(+4) N/A
Priority 3 4 5 4 N/A
Combo 1 4 3 2 N/A


Akuma's Super Moves
Name Messatsu Gou Hadou[TS] Messatsu Gou Shoryuu Messatsu Gou Rasen Tenma Gou Zankuu Shun Goku Satsu
Cost 2 Aces 2 Aces(+2 Aces) 2 Aces 2 Aces 4 Aces
Type D(R) B E B(R) D(U)
Damage 25 18(+8) 24 18 50
Priority 4 4 4 4 1
Combo N/A 3 4 2 N/A


Akuma's Throw
Name Shoulder Toss
Cost 2 Cards Above Strength of Equal Value
Type A(U)
Damage 6
Priority 2
Combo 2


Akuma's Playtip
Akuma is a very versatile character. He blends the best attributes of Ryu and Ken along with some of his own abilities. His stats are relatively low, but he can use his Evil Intent ability to become Shin Akuma for a turn and dish out some massive punishment. Akuma has a move for almost every situation, so know the right time to use each one to get the most from him.




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